Families / Build

Game Developer

Builds interactive systems where feel matters more than spec. Independent release is a genuine path with real failure rates.

Pay band (est.)
$85k–$165k
Time to competence
5 years
Licence
None
Setting
desk
Leverage
high
Place constraint
medium
Physical demand
8/100
Hours burden
70/100

Factor percentiles

Percentile against the whole curated set. Higher is better on that factor only.

  • Play90th

    Absorbing rather than merely paid.

  • Specific knowledge81th

    A combination of skills that is hard to copy.

  • Leverage86th

    Output that scales through code, media, capital or crew.

  • Demand21th

    Durability and shortage, scored conservatively.

  • Pay78th

    Mid-career floor and the range above it.

  • Body79th

    Inverse of physical demand and hours.

  • Autonomy91th

    Control of methods and time.

  • People fit97th

    Distance from your preferred people level.

  • Place flexibility76th

    Remote fit and freedom from specific metros.

  • Time to skill63th

    Inverse of years to competence.

  • Meaning load32th

    Care, craft and stewardship weight. Not a moral score.

  • Downside tolerance22th

    Inverse of named risk to body, market or platform.

Downside

Crunch culture and mass layoffs; most indie titles do not earn out.

Examine this against your weights

The percentiles above use the default weights. Set your own on the ranking and this vocation moves with them.

  • Place constraint is medium. Where you live is analysed at locationistics.com.
  • Hours burden is 70/100 and people intensity 55/100. Who you are with is analysed at relationistics.com.

Source note: Industry survey patterns; editorial estimate. All figures are estimates for comparison.